Results
The publicly available outcomes of the WOMENPOWERCODE project are listed below. This will be updated throughout the progress of our project.
Outcome 1 - Definition of key Internet of Things (IoT) concepts
O1/A1: The Internet of Things (IoT) – An Essential Guide
O1/A2: SWOT Analysis
A powerpoint summary has been provided to summarise this outcome. This is available in the following languages:
Outcome 2 - A new curricula in adult education and a new expert profile
O3 - Training kit
Definition of Framework: Guidelines for the development of the Training Kit
The training kit will be developed on Moodle and will be a training course with 2 Modules, one teaching users about about 3D printing and one about Internet of Things. Here you will find the final Training Kit content in the following languages:
O4 - Training Course and Open Badges
So far we have developed the designs for the Open Badges.
Next Steps are to develop the Moodle training course and extend the module on how to use Minecraft Pi (Raspberry Pi Edition of Minecraft). As well as the Moodle training course, we will build a game using Minecraft which will work with the Raspberry GPIO through either Scratch or Python. The game will be interactive and the learners will use a breadboard on which they will wire buttons and LEDs which they will connect to the Raspberry GPIO and use them through a simple interactive Minecraft game. This kind of game will serve as a first-class introduction to the Internet of Things world while at the same time it will revive hands-on educational play which has many benefits especially in relation to education.